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| class | IndexBuffer |
| | Container for mesh index data defining vertex connectivity and topology. More...
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| class | Material |
| | Shader configuration with parameters and textures for surface appearance. More...
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| class | Mesh |
| | Complete 3D geometry definition with vertices, indices, and material partitioning. More...
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| class | Renderable |
| | Complete renderable object combining geometry, materials, and instancing. More...
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| class | RenderObject |
| | Top-level scene object combining a world transform with renderable content. More...
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| struct | SubMesh |
| | Defines a subset of mesh geometry with an associated material. More...
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| class | VertexBuffer |
| | Container for mesh vertex attribute data. More...
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