Infinity Engine v0.6.20
C++ API Documentation
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All.hpp
1// INFINITY_API_PUBLIC
2
3#pragma once
4
5#include <Infinity/Types/Core/Base.hpp>
6#include <Infinity/Types/Core/Data.hpp>
7#include <Infinity/Types/Core/Value.hpp>
8#include <Infinity/Types/Core/Pair.hpp>
9
10#include <Infinity/Types/Containers/Array.hpp>
11#include <Infinity/Types/Containers/Array2D.hpp>
12#include <Infinity/Types/Containers/Array3D.hpp>
13#include <Infinity/Types/Containers/Map.hpp>
14
15#include <Infinity/Types/Math/Vector.hpp>
16#include <Infinity/Types/Math/Matrix3.hpp>
17#include <Infinity/Types/Math/Matrix4.hpp>
18#include <Infinity/Types/Math/Stop.hpp>
19#include <Infinity/Types/Math/Ramp.hpp>
20#include <Infinity/Types/Math/Rect.hpp>
21
22#include <Infinity/Types/Spatial/Volume.hpp>
23#include <Infinity/Types/Spatial/Spline.hpp>
24#include <Infinity/Types/Spatial/Point.hpp>
25
26#include <Infinity/Types/Rendering/Mesh.hpp>
27#include <Infinity/Types/Rendering/RenderObject.hpp>
28#include <Infinity/Types/Rendering/Material.hpp>
29
30#include <Infinity/Types/Procedural/Chunk.hpp>
31#include <Infinity/Types/Procedural/Noise.hpp>
32#include <Infinity/Types/Procedural/Landscape.hpp>
33
34#include <Infinity/Types/TypeRegistry.hpp>
35#include <Infinity/Types/Create.hpp>
36